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History of alternate reality games : ウィキペディア英語版 | History of alternate reality games
Alternate reality games are a modern genre of games involving various media to tell stories, often accompanied with puzzles. Most of these games are either independently run, used as a corporate model, or used as a viral campaign by a company. == Before 2001: Influences and precursors ==
Due to factors like the curtain, attempts to begin games with "stealth launches" to fulfill the TINAG (This Is Not a Game) aesthetic, and the restrictive non-disclosure agreements governing how much information may be revealed by the puppetmasters of promotional games, the design process for many ARGs is often shrouded in secrecy, making it difficult to discern the extent to which they have been influenced by other works. In addition, the cross-media nature of the form allows ARGs to incorporate elements of so many other art forms and works that attempting to identify them all would be a nearly impossible task far beyond the scope of this article.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「History of alternate reality games」の詳細全文を読む
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